Talk:Chasm/@comment-73.203.172.68-20201116192039

A Guide to Chasm

Chasms are a balanced melee pick to use in close combat. Putting aside the fact that it came from a Furry- RPG that is about making monsters frick you in many ways, it is a class that you can be good with. I am an experienced user of Chasm.

Advantages:

It is pretty fast, having a normalized walk speed, so it could help you chase people down. The sword dash could help you catch up and ambush people who are far away from you. The topple could be used as a way to hit/trap people so that they won't be able to attack you, or just do dmg at a safe distance. It's also good in melee combat too. IT can be used to steal kills. As long as you use it sufficiently, it can be a very good kit to use. You can be stealthy too, as its sword doesn't make a sound until it attacks so you can sneak up and topple someone from behind.

Disadvantages:

It can't kill Heavys. a Chasm cannot be able to do enough damage in a little amount of time, and the risk is too high, as if you get hit, you'll only get 20 health points to spare. It could lose to gunners if they play it smart. With sufficient aim and knowledge about chasm, they could destroy them. I don't recommend trying to destroy bases with this, as his attack speed is too slow for destroying bases before getting killed.

Overall:

While it falters against strong targets like bases and heavies, it can be good in melee combat and a good counter against gunners.